DESIGN + COMMUNICATIONS
Dying is interactive
An abstract summary of my graduate thesis project, Dying is Interactive. In January 2020, pieces of this project were exhibited at Dying.dialogs in Toronto.
Client
student project
Collaborators
n/a
Year
2019-2020
Services
multimedia, writing
ABSTRACT
My interest in exploring mortality as a subject for design is the catalytic outcome of experiencing the year of my mother’s tumultuous death simultaneously to the 2016 U.S. presidential race. I saw unmistakable but hard-to-describe parallels between my stepdad’s abusive responses to the progression of my mom’s dementia and the values espoused by then-candidate, now-president Trump. In January 2017, I first learned about Terror Management Theory or TMT and discovered the theoretical language to explain these parallels.
TMT posits that “our shared cultural worldviews...give us a sense of meaning, an account for the origin of the universe...and the promise of immortality” (Solomon, Greenberg, Pyszczynski, 2015, p 8). These worldviews “...protect us from the terror that the knowledge of...death might otherwise arouse. When confronted with reminders of death, we react by criticizing and punishing those who oppose or violate our beliefs, and praising and rewarding those who support or uphold our beliefs” (Solomon et al, 2015, p 14). In other words, when the system that allows us to cope with our terror by keeping it repressed encounters a conflict, it “self-corrects” by telling us to double-down on our worldviews: this is one origin of oppressive, hateful, and violent behaviors (Solomon et al, 2015, p 137).
Using this lens as a graduate design student, my work probes how mortality is situated in American culture through multimedia design inquiries, and has informed observations that now direct my thesis work:
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Death-denial is an affordance of privilege. Privilege means access to life-extending resources. Therefore, the folks in the U.S. who are best equipped to deny death are also those with the greatest opportunity to grow old. Two problems emerge from this:
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In the absence of a societal system that can or will correct social inequity, we need to redefine the word “genocide” to include indirect, subconscious, and/or market-driven behaviors that build on a paradigm of hierarchical life valuation.
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There is an unprecedented, burgeoning population of people living into decrepitude (Gawande, 2017, p 32).
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Design overwhelmingly is encoded with death-denying values (see Appendix A).
I intervene by designing toward good deaths, in which the dying person in pain can reclaim some control over their suffering and the manner of their death. I investigate how archival interfaces can be designed to support the human* thought exercises necessary to make end-of-life decisions, especially with respect to self-directed death**. (see Appendix B). I approach this through a series of UX experiments that imagine a digital archive about, for, and by its user. The resulting tool creates a space external to the user's mind for self-conversation—an indeterminate sandbox for meditation on life-valuation in response to both tangible and ineffable autobiographical artifacts.
In this critical design thesis I will argue that how we culturally relate to mortality has a direct influence on how we die—with potentially far-reaching sociological effects, and that designers can intervene by offering alternatives to culturally dominant narratives that shirk mortality and spotlight longevity. My arguments are intellectually rooted in TMT and demonstrate the value of applying this framework to critical theory and design practices.
* As opposed to an algorithmically calculated decision or a conclusive result.
** Both inside and outside the scope of local and federal “Death with Dignity” legislation.
REFERENCES
Asher Hamilton, I. (2018, November 17). 2 tech founders lost their friends in tragic accidents. Now they’ve built AI chatbots to give people life after death. Retrieved October 27, 2019, from https://www.businessinsider.com/eternime-and-replika-giving-life-to-the-dead-with-new-technology-2018-11
Gawande, A. (2017). Being Mortal: Medicine and What Matters in the End (Reprint edition). Picador.
Hitti, N. (2019, October 1). Layer and Panasonic’s collection of smart devices aim to enhance your wellbeing. Retrieved October 27, 2019, from https://www.dezeen.com/2019/10/01/layer-panasonic-balance-of-being-technology-design-wellbeing/
Humphry, D. (2002). Final Exit: The Practicalities of Self-Deliverance and Assisted Suicide for the Dying, 3rd Edition (3rd edition). New York: Delta.
More, M., & Vita-More, N. (Eds.). (2013). The Transhumanist Reader: Classical and Contemporary Essays on the Science, Technology, and Philosophy of the Human Future (1 edition). Chichester, West Sussex, UK: Wiley-Blackwell.
Nafarrete, J. (2015, July 24). TOMS Brings Virtual Reality Giving Trips to Retail Customers. Retrieved October 27, 2019, from https://vrscout.com/news/toms-virtual-reality-giving-trips/
Powell, W. A. (2016, May 14). Toms Virtual Reality giving. Retrieved October 27, 2019, from https://www.thegate.ca/blog/025346/weekly-emily-vancamp-taste-canada-x-men-apocalypse-and-cmw/attachment/toms-vr_3/
Purpose. (n.d.). Retrieved November 18, 2019, from https://www.virgingalactic.com/purpose/
Solomon, S., Greenberg, J., & Pyszczynski, T. (2015). The Worm at the Core: On the Role of Death in Life. New York: Random House.
Virgin Galactic Partners with Under Armour to Unveil the World’s First Exclusive Spacewear System for Private Astronauts - Virgin Galactic. (2019, October 15). Retrieved November 19, 2019, from https://www.virgingalactic.com/articles/virgin-galactic-partners-with-under-armour-to-unveil-the-worlds-first-exclusive-spacewear-system-for-private-astronauts/
APPENDIX A
Death-denial in design

Design concepts by transhumanist Natasha Vita-More imagining “whole body prosthetic avatars” (More 79) to be inhabited by a posthuman consciousness after the expiration of the natural body.

A suite of “near-future product concepts” for wellness-enhancing smart devices co-created by Panasonic and Layer design firm, followed by a detail of an item in the suite (Hitti 1).
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This chatbot developed by a company called Etermine “hopes to make people ‘virtually immortal’ by creating a digital avatar of people after they die” (Asher Hamilton 1). The chatbot is trained on an archive of text-based conversations between the user and a deceased loved one to emulate the quality of chatting with that person.
APPENDIX B
Thesis design experiments
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Wireframes for a web archive that facilitates interactions between the user and the content from their life they find meaningful.
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An early study of how my wireframes might translate into immersive space. Rough sketch for environment above includes content relating to incontinence.
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Self-documentation of reactions to Final Exit, the guidebook to “self-deliverance” at the forefront of the Death With Dignity community. In the video I survey and react to the life-ending actions discussed in the book. In doing so, I generate potentially valuable data, both directly - through my testimony - and indirectly - through my disposition, that I can build on and review as I document my changing relationship with mortality through life. I can also process this data manually and algorithmically to scrutinize it from different dimensions. For example, I can transcribe my words, but I can also examine them through natural language filtering. I can observe my physical behaviors in the video, and I can also train a machine learning algorithm to interpret those behaviors.